AI Insights · Timothy · October 2025
Top Science Games in Australia Q3 2025: Unified Platform Insights
Explore the performance trends of the top science games in Australia during Q3 2025, including downloads, revenue, and active users on a unified platform.
The third quarter of 2025 saw interesting trends in the performance of top science games on a unified platform in Australia. According to Sensor Tower, these insights reveal the dynamics of downloads, revenue, and user engagement.
Plague Inc. from Ndemic Creations experienced fluctuations in weekly revenue, peaking at about $2.6K in early August. Weekly downloads started strong at 1.5K and gradually decreased, while active users peaked at 6.8K before declining towards the end of the quarter.
Cell to Singularity: Evolution by Computer Lunch maintained a steady weekly revenue, reaching around $1.4K in early September. Downloads spiked to 1.1K in early September, and active users showed a peak of 1.4K in the same period.
Jetpack Joyride from Halfbrick Studios saw its weekly downloads grow significantly, reaching 1.9K by the end of September. The app's revenue also showed a steady increase, reaching $456 in the last week of the quarter. Active users peaked at 3.8K mid-quarter.
Patient Zero: Plague game from Brightika, Inc. saw a notable increase in downloads, peaking at 4K in early September. Revenue started at $131 and fluctuated throughout the quarter, while active users showed varied engagement, peaking at 1.9K.
Idle Human by Green Panda Games experienced modest weekly revenue, starting at $149 and gradually declining. Downloads saw a slight increase towards the end of the quarter, reaching 181, while active users showed a steady engagement, peaking at 1.7K.
For more detailed insights, visit Sensor Tower.